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14 January 2020

My Workflow

PixelDance image

So I’ve been playing around with procedural generation for a while now and I wanted to share my workflow.

I’ve been programming for ages now, and i was mainly C++ programmer. Lately I’ve been moving to lower level/simpler (e.g. some call it C–) programming. This is somewhat reflected in the software I’m using/developing. And all of that experience and work is my project called “PixelDance”.

It started as a “what if shadertoy but with more flexible pipeline”. Now it grows as I need something (e.g. want more performance, lets add Transform feedback).

These are the guiding principles:

So I invite you to check it out here.

tags: